
Trove
In this project, I was in charge of all the VFX for Trove. While working with Gamigo I had the privilege to help create Bomber Royale the Solarian and a number of event.
While working on Trove, I created the FX showcased in the gallery. This position provided me the opportunity to work with PopcornFX, our third-party particle editor for Trove's proprietary engine.
Working with PopcornFX was a great experience, as it allowed me to art direct particle motion and color using C-styled components. These components were further enhanced with the Python tools I developed at Gamigo. These tools enabled me to change a global color gradient, allowing the particles to interpret it as a temperature map. Additionally, my Python tool facilitated quick texture swaps, making it possible to implement event changes more rapidly than usual.




