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New World

In this project, I created a vast array of VFX, materials, and tools. This project was completed during my time at Blind Squirrel Games, where we were part of the New World Creature team.

The Engine on this project was very similar to Unity. working with a component and entity styled relationship system.


Particle effects set up with Trails, Sprites, Decals and mesh Particles:


  • Refraction Normal: this warped the screen space refraction giving the illusion that light was affecting the void.



Material Creation for Dynamic use in particle system and Creatures:



  • Eye material: the texture and material were created by yours truly.

  • Wave Material: a Dynamic material that would take parameters in from the particle system, eroding and moving the materials.


Created Tools using Python and Houdini:

  • Echidna Break System: In this system point data was made in Houdini. which was a representation of the dust you see in the breaking. the point data was transformed into an XML file with python then imported into our animation editor.

  • Houdini Kine FX Rig for the Statue: this allowed me to make quick edits and import the destruction as an animation.

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